
Internally, asset libraries are basically implemented as databases – and you don’t have to be a database expert to use them! They are used just as any other Manager in Cinema 4D.

The same applies to custom libraries that you can share with other users. If you open such a file on a different computer, textures, for example, will automatically be found and downloaded – as long as the computer has an internet connection. What’s best is that assets that have been downloaded can be accessed by other Cinema 4D releases (S24 or later), which means they don’t have to be downloaded or imported again in order for the Asset Browser to find them. The Asset Browser offers easier to use functions, e.g., you no longer have to download several GB of Content Browser libraries but can only download individual elements that can be easily found using the powerful filter and search functions. Reading from a single database using multiple Cinema 4D installations is not a problem, though.

Tip:It is currently not suggested working with several Cinema 4D installations simultaneously when saving to a database.
